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Quest game

The game:

– Utopian gone wrong

– Immersion first-person experience

– Personal project, Independent

– Sep 2024 - Present

– Blueprints

– HDR workflow

– "Always in-world" design

– Innovating on game feel​​ and immersion​

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games is a lost art. I hope to fix that.


"a window into a world" is a lost art, so I've tried to re-build from the ground up to re-imagine what that could look like


Quest game strives to make the player feel like they're in a world that has it's own rules, using innovative design principals, mixed with innovative ways of thinking about programming and how the player interacts with the world around them, while keeping the game's code simple and effective.


a lot of current games development sees games as eomething that should be done "by the book", but that obviously isn't working. games need to bring something new to the table, and I believe that I bring that something new. I have re-evaluated the way that games are made, with the hope of re-inventing the wheel, and I hope you see what I'm achieving too. I believe it's possible to dissolve the barrier between what you see, and what's in the game's world to breathe something new into the industry that will shock experienced veterans.


why embrace the "industry standard", when the industry standard is to use generative AI to make the game for you, and I believe I'm the person to bring something new to players that they've never experienced before.


everything I've done for quest game is custom, and I can hope you join me in my effort to change people's lives


please give the project a try!


- Laura

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Bike game

The game:

– Trials meets Journey

– Personal project, Independent, 7 months

– Dec 2023 - Jun 2024

– Unreal Engine 5

– Blueprints

– Designed for HDR

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Bike game is a love letter to both Trials and Journey, mixing custom bike physics with stunning environments to ride through​

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Art asset packs were used to create this game

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Lethal Deal

The game:

– Doom meets Slay the Spire (Gameplay)
– Blade Runner meets Mirror's Edge (Art)

– Team Project, 6 People, 6 months

– Jan 2022 - Jun 2022

– Unreal Engine 4

 

Lethal Deal is an arena shooter with deck building. Each time you run out of ammo, you draw five cards that you can use to form the stats for your next magazine of bullets. Lethal Deal was developed for a University of Huddersfield module, “Team Project” (3), which I received an A (89%) for which involved three programmers and five artists over six months

 

My roles:

– Art direction, environment art, game presentation

– Technical art, art workflow, lighting, light baking, game performance, level streaming, rendering, LODs

– Technical design, level programming, prototyping (Blueprints)

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Industry awards:

Finalist "Game of the Year - Console & PC" - The Rookies 2022

"Excellence Award" - The Rookies 2022

1st place "Best Audio" from Distinctive Games - Game Republic 2022

2nd place "Best Team" from Rockstar Leeds - Game Republic 2022

2nd place "Best Art and Animation" from Rebellion North - Game Republic 2022

Projects: Work

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Projects: Text
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Dice Lanes

The game:

– Single-player survival

– Game Jam, 7 people, 2 days

– Jul 2022

– Unreal Engine 5

 

Dice Lanes is a single-player tower defence game where dice dictate which lanes the tower shoots in. You use dice to power and control lanes that the turrets shoot in! You must try to survive as long as possible as waves of enemies slowly move toward you in three lanes

​

My roles:

– Technical art, art management, art workflow, maintaining art consistency, lighting, light baking, game performance, level streaming, rendering.

– Art direction, environment art, game presentation

Projects: Bio
Projects: Work

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Projects: Text
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Social Deduction Template

The game:

– Online Multiplayer Template

– University project, Independent, 4 months

– Sep 2021 - Dec 2021

– Unreal Engine 4

– Blueprints

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My Social Deduction game template was made for a University of Huddersfield module, “Prototyping 3”, for which I received an A (89%)

 

This system allowed the user to create a wide range of games such as “Among Us”, “Trouble in Terrorist Town”, and “Project Winter”. The template is super easy to use as it uses drag and drop elements such as a door that can be placed which just works, and easily editable variables to change things from individual role’s health to round times. The template has had many rounds of user testing

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Significant Features:

Multiplayer connectivity, level creation tools (doors, respawning dynamic objects, security camera, kill zone, role tester), easy to modify, example level, custom roles, killing, rounds, win state(s), player identification, spectating, text chat, changing skins, body investigation, round timer, match settings, tasks, more

Projects: Bio
Projects: Work

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Projects: Text
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City 0

The game:

– Chess meets Overwatch
– Online PvP Game

– University project, Independent, 1 year

– Jul 2020 - Jul 2021

– Unreal Engine 4
– Blueprints

 

City 0 is an online multiplayer, player vs player, turn-based game set in a science-fiction world

 

This was a solo project, which meant I was responsible for everything, from programming game mechanics to creating environment art. This project was created during my “Enterprise Placement Year” (EPY), my placement year, where I was helped to make my own games company to make a game!

 

I learned so much during this time, such as the complexity and intensity of working on a large-scale solo project. Following this, it has increased my desire to gain experience working with a larger team to create more detailed and in-depth projects and systems, as I can see the true value of working in a team

 

Significant features:

Multiplayer connectivity, custom “A*” pathfinding, easily creatable character abilities, peer-to-peer, Linux dedicated servers, turns, action points, character selection, win states, graphics settings, and more!

Projects: Bio
Projects: Work

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Projects: Text
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BoxCo: Next Day Delivery

The game:

– Online CO-OP Game

– Game Jam, 2 people, 2 days

– Nov 2020

– Unreal Engine 4
– Blueprints

 

BoxCo is an online CO-OP tower-defence game made within two days, where I worked closely with gameplay designer Niall Crabtree. Niall created all of the 3D environment assets for the game and designed the gameplay. This project is an excellent example of how I can rapidly create an online multiplayer game while working with a designer in a brief period

 

My roles:

– Technical design, multiplayer programming, conversing with designer

– Technical art, lighting, light baking

– Art direction

Significant features:

Multiplayer connectivity, peer-to-peer, scrap spawners, turrets, enemies

Projects: Bio
Projects: Work

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Projects: Text
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Neon City

The game:

– Online PvP arena shooter

– Personal project, Independent, ~18 months

– 2017 - 2018

– Unreal Engine 4
– Blueprints

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Neon City is an online multiplayer, player vs player arena shooter set in a large science-fiction city. During college, I started this personal project as I felt I wasn’t being challenged enough. I wanted to start big, so I learnt how to make multiplayer games which led to where I am now, specialising in online multiplayer games and was my first significant project!

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Significant features:
Multiplayer connectivity, peer-to-peer, two playable levels, gun system with customisable values, weapon spawners, game modes (free for all, team deathmatch), graphics settings and more!

Projects: Bio
Projects: Work

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Projects: Text
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Cuckoo

The game:

– Local PvP Race Game

– Game Jam, 7 people, 5 days

– Mar 2020

– Unreal Engine 4

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Cuckoo is a local competitive race game developed for part of a University of Huddersfield module, “Team Project” (2), which involves two programmers and five artists over five days

 

My roles:

– Technical art, art management, level tools creation (spline-based pathways, bobbing floating lanterns, interlocking cog system)

 

To play with friends, you will need one keyboard and three controllers OR to play by yourself, press "Shift + Enter" to start the game

Projects: Bio
Projects: Work
Projects: Text

©2025 Laura Scott-Wilson

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