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About me
I'm Laura!
Technical artist and Technical designer
I bridge the gap between art and code to build efficient, immersive game systems. Holding a First-Class BA (Hons) from the University of Huddersfield, I've had the pleasure of working at Pixel Box where I worked in a two-person team with an industry professional, and10:10 Games, where I worked on to Funko Fusion
I thrive in smaller, close-knit studios where I can deeply connect with both the team and the project
My design philosophy
I view programming and system design through a artist's lens, focusing on building elegant, flexible, and powerful systems. I use Unreal Engine's Blueprints for unparallelled iteration.
Lets make some games :)
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